pichu frame data

Notes - data refers to pichu standiung still and being hit. Ultimate Edition - Switch or a Poké Ball Plus. IOS App. Does anyone know where I could find it? Ultimate. Ultimate. Ground Attacks; ... First total frames is when the thunder bolt misses you. Landing hit on frame 1. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. Even if that weren’t the case, when Pichu was made bigger, his shield was also made bigger, and it was made bigger AGAIN in the universal shield buff of 7.0.0. Hearing high quality voice clips from Terry is weird. 1.4/5.0 2. Ear intangibility on frame 9-11. damage increases based on charge and travel distance, Notes - 13 frames to aim first jump, that jump lasts a total of 71 frames. Images edited by standardtoaster. Pichu's frame data is also better on average, with its biggest advantages being on its forward tilt, down smash, and Thunder. Jan 11, 2019 #41. It's currently impossible to view them. "Hitbox System" format, method, and organization developed by Stratocaster. Have Pichu join the player's party in World of Light.With the exception of the third method, Pichu must then be defeated on Pokémon Stadium 2. Play VS. matches, with Pichu being the 34th character to be unlocked. Woops! Home; Ultimate; Smash 4; Rivals of Aether; Melee; Glossary; OWO WHATS THIS? Transitions to next Jab as early as frame 7. Jan 11, 2019 #41. Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. RIP. Can aim first jump at frame 13 and second jump at frame 29. 1.8 base recoil damage, Ear intangibility on frame 14-17. 0.9 base recoil damage on first dash, and 1.4 on second. Invulnerable on frame 26-35 if bolt hits and incurs 4.2 base recoil damage, 0.1 base recoil damage. Ultimate, GameCube Controller Super Smash Bros.
Ultimate Edition, Nintendo Super Smash Bros. Images compiled by Stratocaster. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. when hit, hitbox lasts frames 1-9 with 60 frames endlag.

Hey, awesome work on all of this! However, there are some attacks like back aerial and Skull Bash where Pichu's frame data is worse, and only Pichu's up and down aerials autocancel in a short hop, whereas all of Pikachu's aerials can do so. First total frames is if the bolt misses. Furthermore, Pichu has no advantageous matchups, with only one being even (against Yoshi). Alternatively, this ad may have just failed to load. Grounded has a life of 84 frames, aerial 100. Ultimate Edition - Switch or a Poké Ball Plus. Attacks Hitbox Active FAF Base Dmg. 1.5 base recoil damage, Autocancels on frame 1-9 and 34 onward. Ground Attacks; Aerial Attacks; ... Total frames is for one/two dashes ending on the ground. It costs $100 a year for the privilege to post an app on the Apple Store. Complete one of the following: 1. Total frames includes 13 frames of hitlag, SH / FH / SHFF / FHFF Frames — 31 / 45 / 23 / 34, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). ; Dropping your shield (Shield Drop) takes 11 frames pichu smash ultimate frame data - 2. října 2020. Charge hold is frame 4. GREAT ART Set of 3 XXL Posters – Inca Adventure – World Map Machu Picchu Jungle Suspension Bridge Temple City Peru Interior Decoration Wall Picture Mural 55.1x39.4in (140x100cm) 4.5 out of 5 … A mac is required to make the app. Total frames is for one/two dashes ending on the ground. 2.1 base recoil damage. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair: 3-5: 39: 8.5: 361: 30: 104: 24: 35> Nair (Late) 6-20-5.5: 45: 20: 100--Fair (Hits 1-4) 10-12, 14-16, 18-20, 22-24 Clear Classic Mode with Pikachu or any character in its unlock tree, being the last character unlocked. Mobile-friendly Frame Data for Pikachu in Super Smash Bros. All animated GIF's are at 1/3rd game speed. Mobile-friendly Frame Data for Pichu in Super Smash Bros. Ultimate. Recoil damage is 1.8 when hitbox comes out and 0.5 on landing. Can grab ledges as early as frame 14. Spikes on frames 13—15. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. Autocancels on frame 1-3 and 40 onward. charging takes anywhere between 14-161 frames. KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au Startup is 5 from charge release. Autocancels on frame 32 onward. pichu Menu. Invulnerable on frame 34-43 if bolt hits you. Alternatively, this ad may have just failed to load. Hearing high quality voice clips from Terry is weird. Mobile-friendly Frame Data for Pikachu in Super Smash Bros. Pichu does 1%-4% to himself. Forward Smash; Frame Startup: 16/19/22/25/28/31: On Shield:-12: Active on: 16-18/19-21/22-24/25-27/28-30/31-33: Total frames: 49: Frames Landing Lag:--Note: Pichu’s ears are intangible for several moves making the hurtbox shifting less of a problem, and his frame data is often better than Pika’s to compensate for the loss of range. Pichu's ear are only intangible on 3 moves, upsmash, and that's only the ears not the whole head like Mario's, down air for the first four frames of the spike hit box but lacks it during the sour spot, and for down smash he has intangible frames on the ear only 3 frames and the ears stick out for most of the duration of that move. Pichu's Frame Data [1.1.0] Statistic Value/Rank Statistic Value/Rank; Weight: 62: Max Jumps: … pichu smash ultimate frame data - 2. října 2020. 0.9 base recoil damage on first dash, and 1.4 on second. Charge hold is frame 13. Frame Data Notes. If Pichu stands still Thunder hits him on frame 40. From SmashWiki, the Super Smash Bros. wiki < Pichu … when hit, hitbox lasts frames 1-9 with 60 frames endlag In this episode of VoiD Guides, VoiD Goes over 2 framing and how to abuse it to your advantage in Super Smash Bros Ultimate! Mobile-friendly Frame Data for Pichu in Super Smash Bros. Pichu (SSBU)/Hitboxes. By comparison, Kirby has seven, Ganondorf (who is the lowest on the tier list for Brawl) has six, and Bowser, the second lowest on Melee's tier list, has five. You're browsing the GameFAQs Message Boards as a guest. 25 on hit endlag. 6.0/8.0/15.0 11/15 2.4 base recoil damage. 1.8 base recoil damage, Autocancels on frame 1-4 and 38 onward. 29 frames to aim 2nd jump, that jump lasts a total of 87 frames, Notes - data refers to pichu standiung still and being hit. Second total frames is from the air. Credits to SuperDoodleMan for most of the frame data. 34 frames of endlag on hit. pikachu Menu. Woops! "A" Moves Analysis "B" Moves List Move Analysis Combos Frame Data Strategies Overview Zoning Ultimate, GameCube Controller Super Smash Bros. Thunder: Down-B 28% 2% 78(Casting)+69(Pichu gets hit) 20, 28, 36, 44(Thunder hitboxes appear) Each thunder hitbox lasts 40 frames. Invulnerable on frame 7-10. 1-9(Upon Pichu getting hit) N/A N/A Pichu does 3% to himself. Charge hold is frame 4. Ultimate. Joined Dec 28, 2017 Messages 569. By continuing to use this site, you are agreeing to our use of cookies. Ultimate. Final hitbox has an inner and outer circle as of 7.0.0 -- inner circle only hits aerial opponents, outer circle only hits grounded opponents. Forward Smash; Frame Startup: 16/19/22/25/28/31: On Shield:-12: Active on: 16-18/19-21/22-24/25-27/28-30/31-33: Total frames: 49: Frames Landing Lag:--Note: Notes - angled up does one more %, angled down does one less, Notes - 6 weak hits lasting 3 frames each and one final hit lasting 3 frames (34-36), Notes - 5 hits do 2% each, frames 10-12, 14-16, 18-20, 22-24, 26-28, Notes - data refers to lunge. 0.8 base recoil damage. It's currently impossible to view them.

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