mairsil, the pretender edh primer

Also of note, my playgroup is fairly casual but there are a lot of pretty tuned decks floating around, just to give you an idea of what power level I've had success against. Most of the creatures in this deck are unplayable if you actually have to cast them. You're most likely archenemy at this point if your early game went well. Taigam's Scheming is especially nice since it allows you to pitch cage targets into the graveyard and thin your deck. A 4/4 lifelinker makes for good offense and defense and life gain is at a premium in this deck. Arcane Signet, Chromatic Lantern, Talisman of Creativity, and Talisman of Dominance are all pretty standard rocks for these colors and all within my budget. Other people can view your private deck by using this url, Seems there are no cards in the Acquireboard. Wrong. Generating flying chump blockers should not be underestimated. Shroud is perfectly fine in this deck since you're never actually "targeting" Mairsil, only your opponents are. You may activate each of those abilities only once each turn. If there aren't any creatures in graveyards you can't activate it. Nevinyrral's Disk: One of the best cards in the deck. I know it's tough to mulligan down to five, or even four, but you have to remember that there's really only one spell you need to cast, Mairsil, so mana and a tutor are more important that anything else. Anthroplasm/Sage of Hours: I hate extra turns. If you have to do everything yourself and kill all three other players then milling is the way to go. It irritates them and they kill you faster. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Sort of. 10 comments. After almost a year of playing this deck I am now of the opinion that earlier is better for him. Cast this guy and you're likely good for the rest of the game. Ideally though, you can kick it and give yourself indestructible Metalcrtaft (to survive Nevinyrral's Disk and Boompile activations) in case you are relying on Argent Sphinx for your blink engine. Basalt Monolith: Colored mana is way more useful and since you can cage Gilded Lotus, Prismatic Geoscope, and/or Coveted Jewel the CMC and downsides don't matter which makes them strictly better than Basalt Monolith in this deck. This is my attempt at a Mairsil, the Pretender combo deck. Oona, Queen of the Fae: A win condition in this deck that I discussed earlier, but she's also useful even without infinite mana. And finally, find those wincons! Costs less to cast than Conjurer's Closet and is indestructible so you won't lose it as easily. Soul of New Phyrexia: Great in theory, but 5 mana is A LOT. Also gets around the whole "can't be regenerated" nonsense. Tree of Perdition: A very strong, very simple win condition. Sensei's Divining Top: A generally great card. Your second goal is to determine what types of interaction you're going to need to survive this game. Horseshoe Crab: Just a not as good Morphling. Wins are usually achieved through Tree of Perdition/Hateflayer and/or an unblockable attack with AEtherling's second ability, or infinitely milling everyone with Oona, Queen of the Fae or Knacksaw Clique. Pitching cards usually isn't a big deal and you can stack the next few cards of your deck with whatever you need. Shifty Doppelganger: Way too risky. My meta requires planeswalker removal, so while the CMC isn't great the versatility and surveil makes up for it. Quicksilver Elemental: The only way you're going infinite with Mairsil. UBR (Grixis). I've wanted to start writing primers for a while now and figured I might as well start with my favorite commander. Minion of Leshrac: Super efficient creature and land removal. AEtherling/Argent Sphinx: You cage one up and then activate its blink ability before moving to end step. He served me well before I came into possession of this card. Cheaper to activate and Azami gets around summoning sickness. Use it to copy someone else's spicy tech, or cage it and turn Mairsil into a land for a turn to protect him from board wipes or what have you. The combo that I think has the most potential here has a few steps. You. Mairsil also needs as much mana open as possible each turn so sinking 4-6 mana into a Planeswalker isn't worth it in my experience. 25 - 0 Uncommons . You typically won't care about the -1/-1 counter since it will be removed the next time you blink Mairsil. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Combo Monastery Siege: Naming Khans obviously. 60% Upvoted. Nothing is worse than having Mairsil killed in response to a blink (which happens constantly) and then being left wide open until your next turn. Cinderhaze Wretch: Being able to untap Mairsil is incredibly important. The game has to end at some point, and hopefully it's by your hand. Lim-Dul's Vault: A nice way to dig through your deck on your opponent's end step to get you in a good position to start your next turn. I know, there is a lot of spicy tech in Mairsil and it's great when you get to use it. Cards: 100: Avg. My build obviously has all of the Mairsil staples (AEtherling, Nevinyrral's Disk, Tree of Perdition, Arcanis the Omnipotent, etc.) Mirage Mirror: A sick card that works great caged or on the field. I've found that everyone is happier when they can still target and attack other players and then have to solve the Mairsil problem later rather than trying to lock everyone out of doing anything in the hopes of protecting yourself. Great protection for Mairsil and can also withstand board wipes to maintain Metalcraft. Mirror-Mad Phantasm combo: Just not my playstyle. I don't run it purely due to personal preference. Quicksilver Elemental: This card is the key to going infinite with Mairsil. I use it because it was much cheaper for me to buy than Panharmonicon. 13 - 0 Commons. I used to hold back until I had a counterspell in hand before casting him but that also gives your opponents more chances to draw into their own counters and also have the mana available to use them. Hopefully you can just discard him somehow but you can also cast him and chump block to get him to the yard. Commander / EDH Each Quicksilver Elemental activation compounds on the last, increasing the activations exponentially. Then you activate Hateflayer to deal lethal damage. I used this combo very early on and was not a fan. Minamo, School at Water's Edge: Comes in untapped and taps for blue (the most important color) and can untap Mairsil, allowing him to use a second tap ability in a single turn. Conjurer's Closet: See my description for Thassa, Deep-Dwelling. Other people can view your private deck by using this url, Seems there are no cards in the Acquireboard. 8/25/2017: The exiled cards remain exiled with cage counters when Mairsil leaves the battlefield. Worst-case hands that I would keep would be one with 3-4 lands, a bounce ability (Riptide Laboratory, Sensei's Divining Top) and something like Mischievous Poltergeist or Darksteel Myr. This is my attempt at a [[Mairsil, the Pretender]] combo deck. share. Playing against a creature-heavy deck? I used to run Talisman of Indulgence until I got an Arcane Signet. Skyclave Relic: At the very least, it is a Darksteel Ingot. Terms of Use | So if you target Mairsil with Quicksilver Elemental's ability, he will gain another instance of all of the activated abilities he has caged. Knacksaw Clique/Gilded Lotus (or Prismatic Geoscope or Coveted Jewel): This combo requires you to also have Quicksilver Elemental caged to get the infinite activations. Copied to clipboard. You can't win the game with a full grip of irrelevant cards so you're better off rolling the dice on a smaller number of better cards. Purphoros, Bronze-Blooded: An indestructible haste-enabler. It's also useful for blocking bigger creatures and dodging removal. This frees him up to use other tap abilities and gets around him usually having summoning sickness after each blink. As I mentioned before, this deck does nothing without Mairsil on the field. Superfriends? Ethereal Usher: Included solely as a tutor for Aetherling.

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